What I’ve learned from modeling a cereal.

Listen to my story about the struggles I encountered while modeling a cereal 3D model.

In my workflow, I utilized 3ds max for base modeling and Octane for rendering. To add intricate details and textures, I turned to Zbrush and Substance Painter. Additionally, Tyflow was utilized for simulating realistic filling processes in my scenes. This powerful combination of tools has allowed me to create highly detailed and dynamic cereal model.

 

✅ Download the cereal 3d model and the scene from the website or my Patreon:

 

The primary objective of creating a cereal model was to use it in a Tyflow simulation. Therefore, this tutorial will focus on the process of utilizing Tyflow to simulate the filling of cereal in a container.

How to fill a bowl with tyflow | Complete beginner tutorial

🔖 To do list if you forget the process

00:00 Intro

00:16 Birth operator

01:16 Position Icon operator and Pick first Ty Icon

02:04 Speed operator and pick Ty Icon again

04:04 Shape operator

05:05 PhysX operator

05:33 Rotation operator

06:02 Spin operator

08:06 Add cereal geometry

08:43 PhysX Collision operator

10:08 Add Mesh and material ID for rendering

10:48 Assign Cereal Material to Tyflow

11:41 Export Particles operator

13:28 Display Data operator

14:06 Property Test operator

14:39 “PhysX Switch” to Kinematic and “Stop” operator

16:03 Remove Material in 3ds max and Done

17:17 Thank you for watching

 

Tools:

3ds max

Tyflow

Octane render

Zbrush

Substance painter

Adobe Premiere Pro and Photoshop