Ablation effect AKA Atmospheric Entry effect using chaos Phoenix (PhoenixFd) in 3ds max. Smoke simulation sometimes is all about micro-adjusting parameters and seeing the results. here I just showed the steps I refined the smoke simulation to make it better and better, and similar to the reference. “This is not a final quality but some tests.”
Software: 3ds max, chaos phoenix (smoke simulation)
System spec:
CPU: AMD 3950X
Ram: G.Skill128 gig
VGA: EVGA RTX 3090